Showing posts with label HTML. Show all posts
Showing posts with label HTML. Show all posts

HTML Code Tutorial

This HTML tutorial provides the most helpful and complete guide to creating web pages anywhere. This HTML code tutorial comprises following web designing topics.

* Applets
* Comments
* CSS
* Document Tags
* Embedded Objects
* Fonts
* Forms
* Frames
* Images
* Lines & Paragraphs
* Links
* Lists
* Logical Tags
* Scripts
* Sounds
* Symbols
* Table
* Weird Tags
Popular sections in this tutorial are HTML Quick List and Popup Window Tutorial.
  • HTML Quick List A complete list of all tags and attributes, with links to pages about each of them.
  • Popup Window Tutorial A complete tutorial on creating "popup windows", including working examples and ready-to-use scripts.
Moreover help forums are there for FAQ, General, Forms, Tables, Frames, CSS, DHTML, HTML Tools. You can read or download this HTML Code tutorial from the below given link.
Read More/Download
Related CGI, CSS, DHTML, HTML, Javascript and XML free Ebooks and Tutorials
  1. Download 1
  2. Download 2
Buy HTML books
  1. Head First HTML with CSS & XHTML
  2. HTML, XHTML, and CSS, Sixth Edition (Visual Quickstart Guide)

Download free javascript, xml, css, html ebooks

This posting helps you to get free ebooks on cascading style sheets (css), javascript, cgi scripting, comon gateway interface, core javascript, extensible markup language (xml), dynamic html, hyper text markup language (html), processing xml with java, xml databases, etc. You can master mentioined subjects by downloading these ebooks.
Visit this javascript, xml, html free ebooks provided in following links.
  1. 40 CSS Tutorial Reference
  2. A Query Language for XML
  3. Advanced Javascript Tutorials
  4. Beginner's Guide to CGI Scripting with Perl By John Callender
  5. Cascading Style Sheets
  6. Cascading Style Sheets, level 1
  7. Cascading Style Sheets, level 2
  8. CGI - Common Gateway Interface support for Python
  9. CGI - Simple Common Gateway Interface Class By Lincoln D. Stein
  10. CGI Developer's Guide by Eugene Eric Kim
  11. CGI Manual of Style Online by Robert McDaniel
  12. CGI Programming 101: Learn CGI Today
  13. CGI Programming FAQ By Nick Kew
  14. CGI programming in Perl
  15. CGI Programming on the World Wide Web By Shishir Gundavaram
  16. CGI Programming Unleashed By Eugene Eric Kim
  17. CGI Tutorial By Nik Silver
  18. CGI::Base - HTTP Daemon Common Gateway Interface (CGI) Base Class
  19. CGI::Carp - CGI routines for writing to the HTTPD (or other) error log
  20. CGI::Fast - CGI Interface for Fast CGI By Lincoln D. Stein
  21. CGI::Pretty - module to produce nicely formatted HTML code By Brian Paulsen
  22. Common Gateway Interface in Python - An Interactive Instruction
  23. Complete CSS Guide By John Allsopp and Maxine Sherrin
  24. Comprehensive CSS Guide by Marcus Kazmierzak
  25. Core JavaScript Reference
  26. CSS 2 Tutorial By Miloslav Nic
  27. CSS 2.1 Specification
  28. CSS Attributes: Index -MSDN Library
  29. CSS Frequently Asked Questions By Håkon Wium Lie and Bert Bos
  30. CSS Online - Explore the World of CSS
  31. CSS Pointers Group's CSS Example
  32. CSS Quick Tutorials
  33. CSS-guide By Tapio Markula
  34. DocBook: The Definitive Guide By Norman Walsh & Leonard Muellner
  35. Embedding Perl in HTML with Mason By Dave Rolsky and Ken Williams
  36. Extensible Markup Language (XML)
  37. Extensible Markup Language (XML) 1.0
  38. Ground Zero XML Tutorial
  39. Guide to Writing CGI Scripts in REXX and Perl
  40. How to Use HTML 3.2 By Scott Arpajian And Robert Mullen
  41. HTML 3.2 and CGI Professional Reference Edition Unleashed
  42. HTML By Example by Todd Stauffer
  43. HTML Encyclopaedia
  44. Introduction to CSS shorthand properties
  45. Introduction to CSS3
  46. Introduction to Dynamic HTML By Aaron Weiss
  47. Introduction to JavaScript
  48. Introduction to XML for web developers
  49. Introduction to XML from w3schools.com
  50. JavaScript Advanced Tutorials
  51. JavaScript Authoring Guide
  52. JavaScript Authoring Info By John Russell
  53. JavaScript Manual of Style By Marc Johnson
  54. JavaScript Primer
  55. JavaScript The Definitive Guide - Fourth Edition by David Flanagan
  56. Javascript Tutorial
  57. ppk on JavaScript By Peter-Paul Koch
  58. Processing XML with Java By Elliotte Rusty Harold
  59. RichInStyle.com CSS1 tutorial
  60. RichInStyle.com CSS2 tutorial
  61. Sams Teach Yourself JavaScript in 24 Hours
  62. Softsteel WML Tutorial
  63. Special Edition Using CGI By Jeffry Dwight and Michael Erwin
  64. Special Edition Using HTML 4 (c) Macmillan Computer Publishing
  65. Special Edition USING HTML Second Edition
  66. Special Edition Using JAVASCRIPT By Mark C. Reynolds
  67. Style Master CSS Tutorial
  68. Style Sheets
  69. Tableless layout HOWTO
  70. Teach Yourself HTML 3.2 in 24 Hours By Dick Oliver
  71. Teach Yourself JavaScript in a Week By Arman Danesh
  72. Teach yourself WEB Publishing with HTML in 14 days By Laura Lemay
  73. The Common Gateway Interface
  74. The XML Files: Using XML for Business-to-Business and Business-to-Consumer Applications
  75. Transferring data between XML documents and relational databases
  76. Using HTML 3.2, Java 1.1, and CGI By Eric Ladd and Jim O'Donnell
  77. Using Python for CGI programming By Guido van Rossum
  78. Voodoo’s Introduction to Javascript By Stefan Koch
  79. W3C httpd CGI/1.1 Script Support
  80. Web Style Sheets CSS tips & tricks
  81. Writing World-Wide Web CGI Scripts in REXX
  82. XForms Essentials by Micah Dubinko
  83. XML - Free Chapters
  84. XML and Databases By Ronald Bourret
  85. XML Basics - An Introduction to XML by Jan Egil Refsnes
  86. XML Certification Tutorial By Vibha Verma
  87. XML for DB2 Information Integration
  88. XML Road Map
  89. XQL (XML Query Language) By Jonathan Robie
  90. XSL Concepts and Practical Use
  91. XUL Programmer's Reference Manual
  92. Zen Garden -The Beauty of CSS Design

Using HTML 3.2, Java 1.1, and CGI

By Eric Ladd and Jim O'Donnell
This book was designed and written from the ground up with two important purposes:
  • First, Platinum Edition Using HTML 3.2, Java 1.1, and CGI makes it easy for you to find the most effective means to accomplish any task that needs to be done or present most any kind of information that can be served on the Web.
  • Second, this book covers the major Web technologies-not only HTML, Java, and CGI, but also VRML, Web browser scripting languages such as JavaScript and VB Script, and the full range of Microsoft's ActiveX technologies-in a depth and breadth that you won't find anywhere else. It has been expanded well beyond the best-selling Special Edition Using HTML, Second Edition, including almost 500 additional pages of in-depth technical detail, tips, techniques, and troubleshooting solutions. It also includes two CD-ROMs of Web software and HTML versions of some of Que's other related books.

With these goals in mind, how do you use this book?

If you are familiar with HTML and with setting up Web pages and Web sites, you may be able to just skim through the first couple of chapters to see what some of the issues in page and site design are and glance through the basic HTML elements discussed in the first two or three parts. Even if you are familiar with HTML, there may be some information in them that will be new to you. You can then read the advanced sections on HTML, as well as the sections on other Web technologies such as JavaScript and Java, CGI, VRML, and ActiveX technologies to determine which of those elements you want to include in your Web pages.

Platinum Edition Using HTML 3.2, Java 1.1, and CGI was written with the experienced HTML programmer in mind. Your experience may be limited to a simple Web home page you threw together, or you may be designing and programming Web sites. Either way, you will find comprehensive coverage on HTML and other Web technologies. Throughout this book, there are techniques for creating quality, effective Web pages and Web sites.

Click to Read More

Encyclopedia of HTML elements

by Emil Stenström
HTML is a much richer language than what it’s used for. There are 77 elements and each one has a certain purpose. It is possible to find that reason by reading the specification, but who does that? I wrote this list as a way to tell you what I think each of the HTML tags should be used for, common problems you might encounter, and general advise about each one.

I’ve included all the elements from HTML 4.01 Strict. It’s a long one, but I’m sure you have more “tips and tricks” to add to it. Leave a comment and I’ll add yours to the list too. Let’s start off with a list of all the elements:

A, ABBR, ACRONYM, ADDRESS, AREA, B, BASE, BDO, BIG, BLOCKQUOTE, BODY, BR, BUTTON, CAPTION, CITE, CODE, COL, COLGROUP, DD, DEL, DFN, DIV, DL, DT, EM, FIELDSET, FORM, H1, H2, H3, H4, H5, H6, HEAD, HR, HTML, I , IMG, INPUT, INS, KBD, LABEL, LEGEND, LI, LINK, MAP, META, NOSCRIPT, OBJECT, OL, OPTGROUP, OPTION, P, PARAM, PRE, Q, SAMP, SCRIPT, SELECT, SMALL, SPAN, STRONG, STYLE, SUB, SUP, TABLE, TBODY, TD, TEXTAREA, TFOOT, TH, THEAD, TITLE, TR, TT, UL, VAR

For people that view this site in a visual browser I added colored bars on all the elements. They represent if an element is recommended to use or not. Green bar means “Use this!”, Yellow means “Consider if you really need it”, and Red means “Don’t use this unless you have a really good reason”.

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Embedding Perl in HTML with Mason

By Dave Rolsky and Ken Williams
Preface
Mason is a tool for embedding the Perl programming language into text, in order to create text dynamically, most often in HTML. But Mason does not simply stop at HTML. It can just as easily create XML, WML, POD, configuration files, or the complete works of Shakespeare.
Mason was originally written by Jonathan Swartz, with the help of the rest of the CMP development team at CMP Media in 1996, and in its earliest incarnations it was known as Scribe.
Mason was first made publicly available as Version 0.1 in August of 1998. Since that time, Jonathan Swartz has invited your humble authors to participate in the further development of Mason. Mason has been expanded, and rewritten and is much changed from those early days. This book covers Version 1.12 of Mason.
Intended Audience
This book assumes that the reader is familiar with Perl at an intermediate level and that common Perl idioms don't stop you in your tracks. While you need not have written your own modules previously, familiarity with Perl's object-oriented syntax will be helpful.
Since Mason is most often used in the generation of web sites, this book frequently presents its example in terms of generating HTML pages. You definitely do not need to be an HTML expert to read this book, but a passing familiarity with HTML will be helpful in understanding what the output is intended to look like.
As previously mentioned, Mason is well-suited for the generation of any sort of dynamic text, including markup languages such as XML, as well as configuration files, email bodies (think mail merge, perhaps), or even code.
Finally, experience with mod_perl and Apache will be helpful for Chapter 7 and Chapter 9, which discuss integrating Mason with mod_perl and CGI, respectively, though the rest of the book should be easily comprehensible regardless of your familiarity with those particular topics.

Teach yourself WEB Publishing with HTML in 14 days

By Laura Lemay
What This Book Contains
This book is intended to be read and absorbed over the course of two weeks (although it may take you more or less time depending on how much you can absorb in a day). On each day you'll read two chapters, which describe one or two concepts related to Web presentation design.
Day 1 Getting Started: The World Wide Web and You
You get a general overview of the World Wide Web and what you can do with it, and then come up with a plan for your Web presentation.
Day 2 Creating Simple Web Pages
You learn about the HTML language and how to write simple documents and link them together using hypertext links.
Day 3 Doing More with HTML
You do more text formatting with HTML, including working with text alignment, rule lines, and character formatting. You'll also get an overview of the various HTML editors available to help you write HTML.
Day 4 Images and Backgrounds
Today covers everything you ever wanted to know about images, backgrounds, and using color on the Web.
Day 5 Multimedia on the Web: Animation, Sound, Video, and Other Files
You learn all about adding multimedia capabilities to your Web presentations: using images, sounds, and video to enhance your material.
Day 6 Designing Effective Web Pages
You get some hints for creating a well-constructed Web presentation, and you explore some examples of Web presentations to get an idea of what sort of work you can do.
Day 7 Advanced HTML Features: Tables and Frames
You learn about some of the advanced features of HTML available in Netscape and other browsers: tables and frames.
Day 8 Going Live on the Web
Starting Week 2, you learn how to put your presentation up on the Web, including how to set up a Web server and advertise the work you've done.
Day 9 Creating Interactive Pages
Today covers adding interactive forms and image maps to your Web page, including the new client-side image map tags.
Day 10 All About CGI Programming
Today introduces you to CGI programming; in the first half you learn all about writing CGI scripts and programs, and in the second half you work through a number of examples.
Day 11 Interactive Examples
Today contains nothing but lots of examples-both informational and interactive-for you to look at and explore.
Day 12 JavaScript
You explore JavaScript, a new language available in Netscape to add new features to and interactivity to your Web pages.
Day 13 Java, Plug-ins, and Embedded Objects
Today covers more Netscape enhancements: the use of Java applets inside Web pages, and including other embedded objects through the use of plug-ins.
Day 14 Doing More with Your Server
You learn lots of new tricks for using your server, including using server-includes, security, and authentication.
Bonus Day Creating Professional Sites

Teach Yourself HTML 3.2 in 24 Hours

By Dick Oliver
In the next 24 hours, approximately 100,000 new Web pages will be posted in publiclyaccessible areas of the Internet. At least as many pages will be placed on privateintranets to be seen by businesspeople connected to local networks. Every one ofthose pages--like over 100 million pages already online--will use the Hypertext MarkupLanguage, or HTML.
If you read on, your Web pages will be among those that appear on the Internetin the next 24 hours. And this will be the day that you gained one of the most valuableskills in the world today: mastery of HTML.
Can you really learn to create top-quality Web pages yourself, without any specializedsoftware, in less time than it takes to schedule and wait for an appointment witha highly-paid HTML wizard? Can this thin, easy-to-read book really enable you toteach yourself state-of-the-art Web page publishing?
Yes. In fact, within two hours of starting this book, someone with no previousHTML experience at all can have a Web page ready to place on the Internet's WorldWide Web.
How can you learn the language of the Web so fast? By example. This book breaksHTML down into simple steps that anyone can learn quickly, and shows you exactlyhow to take each step. Every HTML example is pictured right above the Web page itwill produce. You see it done, you read a brief plain-English explanation of howit works, and you immediately do the same thing with your own page. Ten minutes later,you're on to the next step.

Special Edition Using HTML 4

Macmillan Computer Publishing
What Is HTML?
You can't build a monument without bricks, and you can't make bricks without straw--everyone who has seen the film The Ten Commandments knows that. Likewise, if you plan to establish your own monumental presence on the World Wide Web, you have to start with the straw--HTML.
The World Wide Web is built of Web pages, and those pages are themselves created with HyperText Markup Language, or HTML. Though many folks talk about HTML Programming with a capital P (particularly recruiters), HTML is really not a programming language at all. HTML is exactly what it claims to be: a markup language. You use HTML to mark up a text document, just as you would if you were an editor using a red pencil. The marks you use indicate which format (or style) should be used when displaying the marked text.
If you have ever used an old word processing program (remember WordStar?), you already know how a markup language works. In these old programs, if you wanted text to appear italicized, you surrounded it with control characters. For example, you might surround a phrase with control characters that make it appear as bold text:

Special Edition USING HTML Second Edition

by Tom Savola, Mark Brown, John Jung, Bill Brandon, Robert Meegan, Kenneth Murphy,
Jim O'Donnell, and Stephen R. Pietrowicz

HTML: The Bricks and Mortar of the Web

Now that you know where the Web came from, it's time to jump into the whole melange feet first-but with your eyes open. HTML (HyperText Markup Language) is what you use to create Web pages, and it's the topic of this book.
HTML is relatively simple in both concept and execution. In fact, if you have ever used a very old word processor, you are already familiar with the concept of a markup language.
In the "good old days" of word processing, if you wanted text to appear in, say, italics, you might surround it with control characters like this:
/Ithis is in italics/I
The "/I" at the beginning would indicate to the word processor that, when printed, the text following should be italicized. The "/I" would turn off italics so that any text afterward would be printed in a normal font. You literally marked up the text for printing just as you would if you were making editing marks on a printed copy with an editor's red pencil.
HTML works in much the same way. If, for example, you want text to appear on a Web page in italics, you mark it like this:

HTML By Example

by Todd Stauffer
What's the by Example Advantage?
There are two major reasons why learning HTML is easier when it's by Example. First, HTML isn't a typical programming language-in fact, it isn't a programming language at all. It's a "mark-up" language that builds on very basic concepts that are all somewhat related to one another. Learning by example, then, allows you to start with the initial concepts and learn to build to make complex Web pages come to life easily.
Second, with the included CD-ROM, HTML by Example gives you a major headstart in Web creation. Why? Because if you see an example that's similar to what you want to create, just copy the example from the CD and alter it to suit your needs. It's possible to have a Web page created within minutes of finding a suitable example! Just copy and paste.
Who Should Use This Book?
Before you get to the point of actually creating HTML documents (Web pages), you'll go through a little refresher course on the Internet and the World Wide Web. So, even if you're not terribly familiar with the Web, I'll try to get you there before throwing any strange codes or address at you.
Essentially, all you need to use this book is a rudimentary grasp of the Internet and Web, and a desire to create your own presence. If you've just "heard" of the Web, or even if you've been surfing for a while and want to know more about Web page creation, you've found the right book.
Programmers and graphic artists will also find this book useful for making the transition to the Web-although I should make the point that Web design is not in any way as complicated or cerebral as programming. For the basics (and even for the best looking Web pages), no programming expertise is required. Later in this book, you'll learn how to make your pages "cutting-edge" with emerging tools like JavaScript. But even for that, programming is not a prerequisite.

HTML 3.2 and CGI Professional Reference Edition UNLEASHED

By John December and Mark Ginsburg
The State of the World Wide Web

It's the late 1990s, and the World Wide Web is a more complex system for communication than when it was introduced almost a decade ago. Although technically still based on the system of hypertext that Tim Berners-Lee and others developed at the European Laboratory for Particle Physics in Geneva, Switzerland in the late 1980s, the Web today is more diverse technologically and more diffused within society and culture.
The Technical Expansion of the Web
The range of technologies a Web developer can choose from is now more varied than ever. Besides an array of techniques and tools to shape meaning with HyperText Markup Language (HTML), developers also can use many technologies to add new kinds of multimedia and interactive content to on-line services. New kinds of software to observe Web content are being developed, and the competition for being the provider of Internet software has risen to the highest priority in the personal computer industry.
Whereas the view of the Web in 1989 was a text-based browser deployed on an internal network, today the Web is a global medium that encompasses many software and communications systems across many networks. Within just the years 1995-1996, new kinds of system s emerged that enabled new forms of communications over the Web.

How to Use HTML 3.2

By Scott Arpajian And Robert Mullen
The World Wide Web is exploding all around us, and it shows no signs of slowing down. Chances are that if you've opened the book to this page, you're already familiar with the Internet in general and the World Wide Web in particular. You've probably al-ready explored what the Web has to offer, and like millions of others, you've become hooked by its limitless information and exciting content. In fact, you've probably even thought about publishing your own home page on the Web.
Surprisingly, publishing on the Web is easy. The backbone of the World Wide Web is the Hypertext Markup Language, often simply re-ferred to as HTML. This is the language that is used to create Web pages, and it is the glue that holds all of the pieces of the Web together. Despite its power and flexibility, HTML is simple to understand and write. HTML is not complicated, and it doesn't require special compilers or tools. In fact, you can write HTML just as we did for this book-using the Windows Notepad.
How to Use HTML 3.2 is an illustrated tutorial that will teach you the fundamentals of HTML. It starts with the basics, and then moves on to the more advanced concepts. Along the way, you'll get the chance to practice your skills in a series of exercises known as Try-Its. By the time you complete this book, you'll be an accomplished HTML author. Even when you finish reading the book, you can continue to use it as a reference and guide as you publish your own documents on the Web.
The Web is an exciting medium, and it levels the playing field for electronic publishing. Anyone can publish on the Web. There are very few obstacles, and no special tools are required. All you need is a working knowledge of HTML, some disk space on a Web server, and a whole lot of ambition. This book will teach you everything you need to know about creating HTML content on the World Wide Web. The rest is up to you.

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