CGI Developer's Guide

by Eugene Eric Kim
I wrote this book for the enthusiastic and the curious. You do not have to be an expert computer scientist or programmer to learn and master CGI programming. However, you must know at least one programming language and should have some basic programming experience. Your ability as a CGI programmer reduces to your ability as a programmer in general. After you learn the basic concepts and begin programming, you will rapidly gain the necessary knowledge and instincts to write effective applications.
Although the concepts in this book apply to any programming language, the examples are limited to C and Perl. C and Perl are two very popular CGI programming languages with different things to offer. It is useful to look at both C and Perl examples for similar tasks in order to understand some of the subtle distinctions between the different languages.
Most of the examples use the cgihtml library for C programs and cgi-lib.pl for Perl. My Perl examples are written in Perl 4. I chose not to use Perl 5 because proper Perl 5 programming requires some understanding of object-oriented programming and other advanced features. Instead of distracting you with the nuances of Perl 5, I decided to use Perl 4 examples (which are compatible with the Perl 5 interpreter). If you know and are familiar with Perl 5, I highly recommend you look at Lincoln Stein's CGI.pm module, an excellent programming library for CGI applications. This and other libraries are included on the CD-ROM that accompanies this book.
Although knowing at least one programming language (preferably either C or Perl) is required, sometimes books like this are useful tools for learning how to program in a language. You should not use this book as a beginner's guide to C or Perl, but I hope your programming skills in either language are strengthened by going through the examples and applying some of the concepts on your own.
Finally, this book is centered largely around UNIX, although again, most of the concepts and code are portable to all platforms. I have tried to keep as many examples as possible fairly general so that they apply to all platforms. Some of the more advanced topics and examples required a focus on at least one platform. In these cases, my discussion is based on the UNIX environment. On other, rarer occasions, I also include more advanced information on both the Windows and Macintosh environments. I include some references to more information regarding these other platforms in the reference section at the end of this book.

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